# Project Tokenomics

While this area of the project is still under development below are some of the principles that are being applied and considered:

1. **Utility:** The tokens should have a clear use case or utility within the game, such as representing a unique in-game item or giving the holder access to certain features or content.
2. **Scarcity:** The tokens could be designed to be scarce, either through a limited total supply or through mechanisms such as "burning" tokens that are no longer needed or used.
3. **Token distribution**: The tokens could be distributed to players as rewards for participating in the game or as incentives to continue playing.
4. **Token vesting:** The tokens could be designed to vest over time, so that players are rewarded for their continued participation in the game.
5. **Token burn**: The game could implement a token burn mechanism to permanently remove tokens from circulation, increasing the value of the remaining tokens.
6. **Token buyback**: The game could implement a token buyback program, where it buys back tokens from the market and destroys them, as a way to increase the value of the remaining tokens.
7. **Token price stability:** The tokenomics could be designed to help stabilise the price of the tokens, for example through mechanisms such as price floors or price stabilisation funds.
8. **Token governance:** The tokens could be used for governance purposes, allowing token holders to vote on decisions related to the game.
9. **Token interoperability**: The tokens could be designed to be interoperable with other games or platforms, increasing their utility and value.
